Inner Ability

  • To earn ability lines, talk to Maple Administrator for a quest at levels 30, 50 & 70.
  • To change ability lines, go to your Ability stat window and click on the reset button beside your honor point balance.
  • Ability rank may drop unlike potential cubing.
  • You can earn Honor points by the following methods:
    • Picking up Medal of Honor from monsters around your level to get 3-20 Honor Points.
    • Picking up Boss Medal of Honor from Boss Monsters to obtain 100-200 Honor Points.
    • Using Event Medal of Honor to obtain a set amount (usually 10,000)
    • Using “The Seed Medal of Honor” fron clearing Oz Tower/Seed Tower to obtain 100 Honor Points.
  • Honor points can be used for resetting all inner abilities, locking a certain ability rank to prevent it from dropping or lock multiple lines to prevent them from being reset.
  • You need to lock the rank before locking any lines. If you choose to lock the rank, rank retains but will not go up either.
  • Rare Abilities cannot be locked since it is the lowest rank and you cannot go below Rare.

Honor Points Cost Table

Rank/Locks No Lock Rank Lock Rank Lock + 1 Line Lock Rank Lock + 2 Line Locks
Rare 100 N/A N/A N/A
Epic 100 500 3500 8500
Unique 100 5100 8100 13100
Legendary 100 10100 13100 18100
  • If you want the locks, you have to pay for it every single reset and all the costs add up depending on how many locks you want.
  • Example: You reset a legendary ability. 100 points are needed for a reset. 10,100 points are needed per reset with a rank lock. 13,100 points are needed to reset with rank lock and single line lock. 18,100 points are needed for a reset with rank lock and double line lock. So if you want to reset 5 times with rank lock at legendary with double line lock it will cost you 18,100×5 = 90,500 points.
  • Only your top-most line follows the rank congruently, your other 2 lines can disobey the rank (meaning you can have Legendary rank but these 2 lines can still be at Rare rank)
  • All Flat Value Bonuses are not affected by its % variants and are added after the % is added.

 

Preffered IA’s by Job (WIP)

 Class  Job Inner Abilities
Cygnus Blaze Wizard Buff Duration  Magic ATT
Dawn Warrior ATT
Mihile ATT
Night Walker ATT
Thunder Breaker ATT
Wind Archer ATT  Critical Rate  Buff Duration
Explorer Bow Master ATT
Marksman Attack Speed
Bishop Buff Duration Magic ATT
Fire Poison Magic ATT
Ice Lightning Abnormal Status Damage
Buccaneer ATT
Corsair ATT
Cannoneer ATT
Dual Blade Buff Duration
Jett ATT
Night Lord ATT
Shadower ATT
Dark Knight Buff Duration
Hero ATT
Paladin ATT
Hero Aran Buff Duration Attack Speed
Evan Magic ATT
Luminous Magic ATT
Mercedes ATT
Phantom ATT  Buff Duration  Critical Rate
Shade ATT
Nova Kaiser ATT
Angelic Buster ATT
Resistance Battle Mage Magic ATT Attack Speed
Demon Avenger HP % Cooldown Skip
Demon Slayer ATT
Mechanic Passive Skill
Wild Hunter ATT
Xenon ATT
Sengoku Kanna Critical Rate Passive Skill Magic ATT
Hayato ATT Attack Speed
Special Kinesis Magic ATT Attack Speed
Beast Tamer Magic ATT

 

 

 

I will only be listing the important Inner Abilities. There are many more.

Attack increase
Attack speed increase
Boss damage increase
Buff duration increase
Cooldown skip chance
Critical rate increase
Damage increase to monsters with abnormal status
Item drop rate increase
Magic ATT increase
HP percentage increase
Meso obtained increase
Passive skill level increase

Attack increase

Increases weapon attack. Not affected by Weapon ATT % increases.

Level Amount Possible ranks
1-3 +3 Epic-Legendary
4-6 +6 Epic-Legendary
7-9 +9 Epic-Legendary
10 +12 Epic-Legendary
11-12 +12 Unique-Legendary
13-15 +15 Unique-Legendary
16-18 +18 Unique-Legendary
19-20 +21 Unique-Legendary
21 +21 Legendary
22-24 +24 Legendary
25-27 +27 Legendary
28-30 +30 Legendary

Attack speed increase

Increase attack speed. Does not break Attack Speed cap (though if you have broken it, this line can boost it even further)

Level Amount Possible rank
1-10 +1 level Legendary

Boss damage increase

Increase damage towards boss monsters.

Level Amount Possible rank
1 +1% Unique-Legendary
2 +2% Unique-Legendary
3 +3% Unique-Legendary
4 +4% Unique-Legendary
5 +5% Unique-Legendary
6 +6% Unique-Legendary
7 +7% Unique-Legendary
8 +8% Unique-Legendary
9 +9% Unique-Legendary
10 +10% Unique-Legendary
11 +11% Legendary
12 +12% Legendary
13 +13% Legendary
14 +14% Legendary
15 +15% Legendary
16 +16% Legendary
17 +17% Legendary
18 +18% Legendary
19 +19% Legendary
20 +20% Legendary

Buff duration increase

Increase the time which buffs last for. Certain skills are not affected, like Hyper Skills and Oz Ring Buffs.

Level Amount Possible rank
1 +2% Rare-Legendary
2 +3% Rare-Legendary
3 +4% Rare-Legendary
4 +5% Rare-Legendary
5 +7% Rare-Legendary
6 +8% Rare-Legendary
7 +9% Rare-Legendary
8 +10% Rare-Legendary
9 +12% Rare-Legendary
10 +13% Rare-Legendary
11 +14% Epic-Legendary
12 +15% Epic-Legendary
13 +17% Epic-Legendary
14 +18% Epic-Legendary
15 +19% Epic-Legendary
16 +20% Epic-Legendary
17 +22% Epic-Legendary
18 +23% Epic-Legendary
19 +24% Epic-Legendary
20 +25% Epic-Legendary
21 +27% Unique-Legendary
22 +28% Unique-Legendary
23 +29% Unique-Legendary
24 +30% Unique-Legendary
25 +32% Unique-Legendary
26 +33% Unique-Legendary
27 +34% Unique-Legendary
28 +35% Unique-Legendary
29 +37% Unique-Legendary
30 +38% Unique-Legendary
31 +39% Legendary
32 +40% Legendary
33 +42% Legendary
34 +43% Legendary
35 +44% Legendary
36 +45% Legendary
37 +47% Legendary
38 +48% Legendary
39 +49% Legendary
40 +50% Legendary

Cooldown skip chance

At a chance cooldown is not applied when you use a skill with cooldown. Certain skills are not affected, like revive skills, passive cooldown skills and Hyper Skills.

Level Amount Possible rank
1 1% Unique-Legendary
2 2% Unique-Legendary
3 3% Unique-Legendary
4 4% Unique-Legendary
5 5% Unique-Legendary
6 6% Unique-Legendary
7 7% Unique-Legendary
8 8% Unique-Legendary
9 9% Unique-Legendary
10 10% Unique-Legendary
11 11% Legendary
12 12% Legendary
13 13% Legendary
14 14% Legendary
15 15% Legendary
16 16% Legendary
17 17% Legendary
18 18% Legendary
19 19% Legendary
20 20% Legendary

Critical rate increase

Increases chance of a critical hit.

Level Amount Possible rank
1 +1% Epic-Legendary
2 +2% Epic-Legendary
3 +3% Epic-Legendary
4 +4% Epic-Legendary
5 +5% Epic-Legendary
6 +6% Epic-Legendary
7 +7% Epic-Legendary
8 +8% Epic-Legendary
9 +9% Epic-Legendary
10 +10% Epic-Legendary
11 +11% Unique-Legendary
12 +12% Unique-Legendary
13 +13% Unique-Legendary
14 +14% Unique-Legendary
15 +15% Unique-Legendary
16 +16% Unique-Legendary
17 +17% Unique-Legendary
18 +18% Unique-Legendary
19 +19% Unique-Legendary
20 +20% Unique-Legendary
21 +21% Legendary
22 +22% Legendary
23 +23% Legendary
24 +24% Legendary
25 +25% Legendary
26 +26% Legendary
27 +27% Legendary
28 +28% Legendary
29 +29% Legendary
30 +30% Legendary

Damage increase to monster with abnormal status

Deal more final damage to monsters inflicted witih darkness, stun or freeze status.

Level Amount Possible rank
1-4 +1% Rare-Legendary
5-8 +2% Rare-Legendary
9-10 +3% Rare-Legendary
11-12 +3% Epic-Legendary
13-16 +4% Epic-Legendary
17-20 +5% Epic-Legendary
21-24 +6% Unique-Legendary
25-28 +7% Unique-Legendary
29-30 +8% Unique-Legendary
31-32 +8% Legendary
33-36 +9% Legendary
37-40 +10% Legendary

Item drop rate increase

Increase item drop chance from monsters.

Level Amount Possible ranks
1-2 +1% Rare-Legendary
3-4 +2% Rare-Legendary
5-6 +3% Rare-Legendary
7-8 +4% Rare-Legendary
9-10 +5% Rare-Legendary
11-12 +6% Epic-Legendary
13-14 +7% Epic-Legendary
15-16 +8% Epic-Legendary
17-18 +9% Epic-Legendary
19-20 +10% Epic-Legendary
21-22 +11% Unique-Legendary
23-24 +12% Unique-Legendary
25-26 +13% Unique-Legendary
27-28 +14% Unique-Legendary
29-30 +15% Unique-Legendary
31-32 +16% Legendary
33-34 +17% Legendary
35-36 +18% Legendary
37-38 +19% Legendary
39-40 +20% Legendary

Magic ATT increase

Increases Magic Attack greatly. Not affected by Magic ATT % increases.

Level Amount Possible ranks
1-3 +3 Epic-Legendary
4-6 +6 Epic-Legendary
7-9 +9 Epic-Legendary
10 +12 Epic-Legendary
11-12 +12 Unique-Legendary
13-15 +15 Unique-Legendary
16-18 +18 Unique-Legendary
19-20 +21 Unique-Legendary
21 +21 Legendary
22-24 +24 Legendary
25-27 +27 Legendary
28-30 +30 Legendary

HP percentage increase

Increase HP by a percent.

Level Amount Possible rank
1 +1% Unique-Legendary
2 +2% Unique-Legendary
3 +3% Unique-Legendary
4 +4% Unique-Legendary
5 +5% Unique-Legendary
6 +6% Unique-Legendary
7 +7% Unique-Legendary
8 +8% Unique-Legendary
9 +9% Unique-Legendary
10 +10% Unique-Legendary
11 +11% Legendary
12 +12% Legendary
13 +13% Legendary
14 +14% Legendary
15 +15% Legendary
16 +16% Legendary
17 +17% Legendary
18 +18% Legendary
19 +19% Legendary
20 +20% Legendary

Meso obtained increase

Increase amount of mesos obtained from monsters.

Level Amount Possible ranks
1-2 +1% Rare-Legendary
3-4 +2% Rare-Legendary
5-6 +3% Rare-Legendary
7-8 +4% Rare-Legendary
9-10 +5% Rare-Legendary
11-12 +6% Epic-Legendary
13-14 +7% Epic-Legendary
15-16 +8% Epic-Legendary
17-18 +9% Epic-Legendary
19-20 +10% Epic-Legendary
21-22 +11% Unique-Legendary
23-24 +12% Unique-Legendary
25-26 +13% Unique-Legendary
27-28 +14% Unique-Legendary
29-30 +15% Unique-Legendary
31-32 +16% Legendary
33-34 +17% Legendary
35-36 +18% Legendary
37-38 +19% Legendary
39-40 +20% Legendary

Passive skill level increase

Increase passive skill level (skill that gives effect permanently). Does not apply to passive skills with active effects.

Level Amount Possible rank
1-10 +1 Legendary

Credit: http://strategywiki.org/wiki/MapleStory/Inner_Ability